It seems to engage the 3D camera first momentarily at a predefined angle then move to where ever the camera is placed at. The camera now resets the perspective between loops. If you left the controller alone, it would keep looping the replay in its default 1P vs 2P perspective. When you engaged the camera (holding down left trigger), the camera perspective would stay where ever you held it and would replay the loop from that angle. What was nice about SCIV, was the camera held its perspective between loops. Zoom camera (in or out) - Right analog stick (up/down only) or square/triangle buttonsĬharacter camera switch - L1 bumper or R1 Trigger or circle buttonĬamera rotate lock or hold (prevents camera rotation allowing horizontal pan) - hold R1 bumperĬontrols are very similar except Left/L1 bumper has no functionality. Zoom camera (in or out) - Right analog stick (up/down only) or x/y buttonsĬharacter camera switch - Left bumper or Right Trigger or B buttonĬamera rotate lock or hold (prevents camera rotation allowing horizontal pan) - hold Right bumper Rotate camera (around focused character) - Left analog stick or d-pad In SCIV - the default camera controls are as follows (similar setup, just different button names):
SOUL CALIBUR 5 CHARACTERS IN SOUL CALIBUR 6 FREE
Using the controller and holding down certain buttons would engage the camera and the user is free to move it around. During replay, it will loop the last 6-8 sec of action. The other method which allowed you greater freedom was during the game's training mode which featured instant replay functionality. You can change the perspective typically between rounds during instant replay. There were moments in the game where it allowed you to move the camera and pan around the characters, zoom in and zoom out or fast switch the view from one character to the other and vice versa. (Most other 3D fighters still play like 2D fighters but character and stages are rendered in 3D).
SOUL CALIBUR 5 CHARACTERS IN SOUL CALIBUR 6 FULL
The thing about SC series with its unique 8-way run mechanics and its full use of 3D. Typically while playing you get a side view 1p vs 2p like most fighting games. Also the camera during replays behaves differently now. What I'm talking about is the in game camera perspective in the game. One thing I was disappointed with the game (both SCIV and SCV) was the limitation (or change in camera) function of the game. And for that, most would go for models and textures at that. The game is gorgeous, yes, more so than SCIV. Guys, I know this is probably still early to ask but I would like to get information (and help) if possible. probably used for items which shouldnt show the underwear)ĩ92 - Nude CAS female base (same as above with hair? not sure what this is for)Ģ56 - Collection of animations used in CAS (all character idle animations for instance).Ģ62 - Caused crash. Remember to use "-align=2048" when rebuilding cpk files.ģ44 - Edgemaster (probably grey model for CAS fight preview)ĩ90 - Nude CAS female base (primary CAS base with underwear)ĩ91 - NUde CAS female base (same as above but with no underwear. Unfortunately, I wasn't able to extract demo.cpk, that causes an error, so there's no csv for that archive. I made a csv file for every cpk file for easily recreating them: (you'll need official CPK toolkit for rebuilding the cpk files)